Monday, June 25, 2012

Evening Professional Development: Additional Technology Resources

Monday, June 25th, 2012
6:30pm-9:30pm


Our final professional development meeting of the day consisted of a reflection on the day's events, as well as a list of additional useful technological resources for the classroom.  Here, I will list these resources with a hyperlink (if applicable), and give a short description of each one and how it can be used.


Exit Cards and Mastery Checks:
Exit cards are index cards that the students answer a question on, give feedback, ask questions, or predict future ideas.  The students fill these cards out in the last five minutes of class, and hand them to the teacher on the way out.  This activity can be used to simply check for understanding and ask for feedback, or it can contain the answer to a specific, lesson based question.
Mastery checks are very similar to exit cards, but they are only a lesson-based question to check the students' perception of the main idea in the learning.

Wall Wisher:
Wall wisher is a website that gives you a blank page that you can use to post anything.  Much like a blank slate, this resource can be used in numerous aspects of the classroom.  Here is a list of many ways to use Wall Wisher in the classroom, including to ask for feedback, give book recommendations or summaries,  and showcase student work.

Wiffiti:
If you are teaching older students who have access to their cell phones during class, this is a great way to have them answer questions or give their feedback or opinions anonymously.  The students simply text their thought to a number given, and their message pops up on the screen.  This is also a good way to receive immediate concerns, comments, or feedback during a teacher conference or meeting, as well as professional development seminars.

Test Anxiety:
This is a very helpful article for students, parents, and teachers on how to handle, prevent, and overcome test anxiety in the classroom.


Teaching from Space (TFS)

Monday, June 25th, 2012
3:30-4:30pm


Our final presentation of the afternoon was led by Dynae Fullwood, a representative of NASA in the Teaching from Space office.


The Teaching from Space office is made to educate students and the community using the astronauts that are in the International Space Station, as well as archived information and videos.  The department holds events throughout the year that schools in all parts of the country can take part in and that help peak the interest of students for the space program, as well as the STEM content areas.

To view the Teaching from Space website, visit http://nasa.gov/audience/foreducators/teachingfromspace/home/index.html

The website doesn't just give you information on events that they are holding throughout the year, there are also videos, documents, activities and more to support classroom instruction.

Some of the activities that we touched on in our development included:

This is a project that allows students to compare how different toys work on earth to how they would work in space.  Students can play with the toys, predict how it would be different if they were to use them in space, then watch an actual video of an astronaut playing with that toy in space.  It is a good way to connect to gravity, mass, friction, and how they work together on Earth.  

Similar to the Toys in Space project, the NEEMO Science Under Pressure experiments take place in a chamber that has the same atmospheric pressure as being deep under water (2.5 times the pressure at surface level).  The aquanauts (not astronauts) preform different tasks at this pressure that the students can perform at ground level, then predict what would happen under water (or at a pressure that matches that of under-water pressure).  Again, they can watch videos of these aquanauts completing these experiments/tasks to check their predictions.  (Example: One of the experiments done is the mentos and coke experiment... what do you think would happen at higher pressure?)

Spaced Out Sports is a design challenge that encourages students to create a sport or game that they want to see played in Space.  If their game/sport is chosen, astronauts on the ISS (International Space Station) will play the game on the Space Station, then send the student a video of the results.  It is a very exciting way to get students to use all of their creative mediums to create a game, as well as a way to get them involved and connected to science and the space program.  This is an annual competition.




The last activity that we did with Ms. Fullwood was an experiment to learn about the difference between Mass and Weight.  This was actually a very interesting experiment to do because even I couldn't tell the true scientific difference between mass and weight before completing it.

To do this experiment, we used straws (cut in half), a cardboard 'car', a dixie cup, a measuring tape, metal washers, and an air pump.  We made a track out of the straws and placed the 'car' with the dixie cup inside.  We used the air pump to move the car along the straws by applying one pump of air.  We were tracking the mass of the car, as well as how far it moved on each of three attempts.  After three attempts with no mass added to the car, we added 5 washers (or pennies could be used) to the cup and tried again.

Although students would be partaking in this experiment in order to learn about weight and mass, our professional group used the experiment to find all of the inconsistencies that could take place during the process.  There are many variables that need to be considered before taking data, such as the distance between the air pump and the car, the angle of the air pump, the force added to pump the air, the placement of the car on the straws, and whether or not the straws were obstructed by the measuring tape.





To view and download a complete pdf on this experiment so that you can do this in your classroom, click here.


Note that the TFS (Teaching from Space) website provides supporting videos and activities to do with this experiment.

Overview of NASA Explorer Schools (NES)

Monday, June 25th, 2012
2:30pm

Our 2:30 professional development was led by Alissa Keil, a NASA Explorer Schools (NES) Specialist.

NASA Explorer Schools is another NASA Online Resource similar to the Digital Learning Network.  The content of this website is available to any pre-service and in-service teachers that register as a participant (which is free).

The material is only geared for students in grades 4-12, but they are very good sources to support any STEM (Science, Technology, Engineering, Mathematics) lessons.

The membership also includes many professional development opportunities for teachers to better understand the content areas of STEM and feel secure in their lessons.

Although there are not resources available on this particular website for primary students, one program they did mention was called Lego Mindstorms.  Lego Mindstorms is an introductory program to robotics targeted for younger students.  It is a great way to get students learning about robots, machines, and science in a hands-on environment.

Technology Education and Resources

Monday, June 25th, 2012
12:30pm


Our first presentation following lunch was by Elena De La Rosa, a technology teacher from Kate Bell Elementary School here in Houston.  This presentation was extremely amazing and packed full of technological resources to use in the classroom - there were so many that I couldn't even write them all down.


Ms. De La Rosa has her own website with all of the links and tools we learned in her presentation. You can find that at http://bellteacherpd.pbworks.com .  In this post, I will go over the ideas and specifics that I found most important and stimulating. 

Some useful tips from Ms. De La Rosa:
  • Back up everything.  Technology doesn't always work.  The last thing you want when you are about to give a presentation to a class full of engaged student is malfunctioning technology.  This means not only backing up all of your files (I've been there with a dead hard drive, it's absolutely NO fun), but it also means having the lesson you are presenting in multiple forms, including a thumb drive, on the computer, via e-mail, or in hard copy.  This way, if one of the ways malfunctions, you still have other options to provide the students with the information and keep them involved.
  • "Good technology is characterized by how and why technology is used, NOT by the amount or type of technology."  This means that you should be using technology to enhance instruction, not supplement it because you know you should be using it or the districts expect you to.
  • Read the books that your students are reading.  Connect with them and influence their choice to read by discussing the characters, plot lines, and details of the books.  Stay updated with what the students enjoy so that you can keep them involved in the instruction.
  • Always use rubrics.  Remember, parents and students can't argue with rubrics.

Important Resources:

  • ZACbrowser - this is a program designed by a grandfather with a grandson with autism.  The point was to target children with autism, other disabilities on the autism spectrum disorder, and disabilities that cause short attention spans.  The program is a modified version of the internet, where you give the students specific websites or activities they can complete on a simplified, easy-to-use interface.  The students are only able to access those activities, and they can not get to any other part of the computer (the teacher must 'unlock' the program using a code).  Although this was designed to keep students with disabilities on-task, it is a great way to keep all students on task and minimize other website and computer distractions, as well as potential harm to the computer (viruses, program/file deletions, etc).
  • KidBlog - this is a website that allows teachers and students to create and keep up with their own personal blogs in a user-friendly way.  This website was highly recommended by Ms. De La Rosa.  Any traditional pencil-paper activities can be modified to be in blog form, and it can also be used for a writing journal, peer editing, e-portfolios, or many other ways.
  • Tux Paint - Tux Paint is a FREE art software that is comparable (and rumored to be better) to Kid Pix.
  • Celestia - This is a free program that allows you to explore different parts of space, including planets, stars, asteroids, and more, using 3-D imaging.  It is an awesome website, and is sure to captivate students of any age, as well as peak their interest in science, technology, and the space program.
  • GradePads - Although Ms. De La Rosa showed us many iPad apps to use for the classroom, one that stood out was called GradePads.  This is a really good resource for easy grading and tracking.  I don't yet have an iPad, but because of the numerous supports for students with autism available, I am hoping to save up for one during my first year of teaching.

Digital Learning Network Introduction by Julie Mules

Monday, June 25th, 2012

10:30am-11:30am


The second presenter was Julie Mules, a representative of NASA's Digital Learning Network.  The Digital Learning Network is a NASA-run network committed to providing resources, activities, and more for the classroom from and connected to the space program.

The great thing about this program is that it brings the power and knowledge of NASA right into your classroom.  It is funded by the government, so it is a free resource for teachers.

To use this resource, you need to go to their website http://dln.nasa.gov/dln and register as an educator.  After you are registered, you would have full access to the activities that support and guide your regular curriculum.  To view your options, click on the Event Catalog link on the right side of the main page.

There are activities for grades K-12, as well as guides for the teachers.

To take part in these events, educators can sign up for specific dates and times they want their class to participate in the activity.  When the date and time arrives, the class will be able to have a video conference or web-based chat (e.g. Skype) with an actual employee from NASA, who will give information, discuss the topic, and take questions.  The guide also offers pre-conference and post-conference activities for the class to participate in.

Some of the activities that really stood out to me for primary students included:
There are also more intricate and longer lessons designed for older students, such as a two-conference design challenge where students are challenged to make a flying vehicle from a shoe box, then meet again some time later to show and discuss their inventions with their NASA coordinator.  This is called the Can A Shoebox Fly Challenge.

I encourage you to view the website and browse through the resources.  Although I mainly discussed primary activities available, there are plenty more secondary activities that promote a career and further education about the math, science, engineering, technology, and the space center.

One last resource I wanted to share is called the Center for Interactive Learning and Collaboration (CILC).  Ms. Mules shared this website and list with us and let us know that it was a great place to find additional educational places that offer video conferences.  Although some of these places charge money for their conferences, some are free and a great opportunity for students to learn using a different medium.  I browsed through this list, and some of the opportunities that stood out to me were the schools all over the country (and the world) that you can collaborate with in your own classroom.  This would be a great opportunity for students to learn about different cultures and make connections with children from similar classrooms in a different part of the world.

Mathematics: Number Sense Exploration by Dr. Marilyn A. Evans


Monday, June 25th, 20128:30am-10:30pm



We started off our Monday morning with Dr. Marilyn A. Evans, a fun and energetic mathematics teacher in Houston.

Starboortz Fish
She started our day out by reading a wonderful children's book called Starboortz Fish by Barbara A. Hughes.

 This book is about a star fish who is made fun of because he didn't shine like a regular star.  Throughout the book, the star was trying to find what really made him 'shine', which he finally found.  It's a good text to teach students about different skills and specialties they bring to the classroom and to try new things to find what they really enjoy and what they are good at.  It also reminds teachers to challenge students to find their niche, bring out the best in each individual, and use their own skills to achieve at their highest level.


Common Core Standards:  Following the story, Dr. Evans touched on the Common Core Standards and how they are being integrated into counties across the country.  She noted that it is most important for math to mirror what goes on in the real world so that students can functionally  use it for the rest of their lives.

Professional Development:  Next, we discussed Professional Development and how to incorporate it into your curriculum.  Dr. Evans noted how important it was to go to professional development opportunities, especially if they are free.  DO NOT TAKE ADVANTAGE OF THESE OPPORTUNITIES.
Effective professional development should be:

  • Intensive
  • Ongoing
  • Connected to practice
One very important thing that I learned from Dr. Evans was to not be afraid to fail, because you learn more by failing than you do by succeeding (this is called self-efficacy).

Another thing I thought was interesting was that Dr. Evans put her vocabulary on the ceiling of the classroom, because when a student thinks, they look up.  When a student feels, they look down.

Activity: Coupon Math: Dollar$ or Cent$ (Exploring Violations versus Correct Coins):  
The first of the four hands-on activities that we completed during this section had to do with using coupons from newspapers or ads to teach students about money.  Much of this time was spent stressing the invalidity of the cent sign (¢) and coupons or ads that use this sign or advertise using the incorrect formatting.

In fact, Dr. Evans made it clear that the cent sign is not an actual mathematical sign, and we should not be teaching this sign to our students.  We should be teaching them the correct way to write money (0.05 for 5 cents) instead of the 'lazy' way (5¢).  This was illuminating and it made me want to research into the truth in this matter and if districts in Florida following a similar procedure.

For this activity, each of the students were given a handful of coupons that were already clipped.  We had to choose one coupon that was correct (e.g. $1.00 off) and a coupon that was incorrect (e.g. $300 off).

To be mathematically correct, $300 off would be 3 to the 0th power off, which is really just 1.

Another example would be when it is advertised: "0.99¢ off".  This is really 99/100ths of a cent, which is just under one cent.  The proper way to write this would be "$0.99 off".
We used a modified Frayer Model to glue the coupons down, the correct one on one side and the incorrect one on the other.  Under each coupon, we wrote why they were correct or incorrect.



*Note: Dr. Evans went even further to suggest that teachers teach students about the inconsistencies in using the cent sign, then have them write letters to the editors of textbooks or materials that use the incorrect format.  This could incorporate writing and possibly persuasive writing into the lesson, as well as ensure that students have a strong understanding of the concept.

Activity: Exploring Percents, Decimals, and Fractions:
The second activity that we took part in also used coupons or advertisements in papers.  
Using the papers given, we chose 4 [correct] advertisements that were in the format of percents, fractions, or decimals. 
We then cut out and glued those advertisements on a large piece of paper, and explored the different forms of writing these numbers.
For example, for 50% off, the students could write 1/2 off, 5/10 off, 50/100 off, etc.
This would be a good accompaniment to exploring the three forms of writing numbers by having the students write the numbers in word form, standard form, and expanded form.

Below is an example, although there are far more options that could be done with this project.



Activity: Checking for Understanding using a Physical Number Line:
I truly enjoyed this activity, and I look forward to using it in my future classroom.

For this quick and informal assessment, each student wrote a number on a note card in any form (fraction, percent, word, standard, decimal, or pictoral representation), then turned them in to the teacher.
Note that each note card had a hole punched at the top and the bottom of the card.

After all the note cards were returned, the teacher shuffled the cards and had the students come back up and choose two new cards at random.  The student then added these cards to a physical 'number line' (a string hanging from two points with whole-number note cards already placed) in the correct spot using paper clips.

If two numbers were equal, the student would hook the note cards together using a paper clip.


This activity can be adapted for any age group by adding or deleting negative numbers, fractions, graphs, absolute values, or any other numbers.


Dominoes:
The final activity that we participated in during Dr. Evans' development was a game of dominoes.  Because we were on a time constraint and I had never played dominoes before, it was a difficult game to master within the limits.  I did see the great potential for being an educational game at various levels.

To summarize, the point of the game is to reach a number that is a multiple of 5.  If this happens, that person will get that amount of points.  To do this, each person takes 5 or 7 dominoes out of a pile of upside-down pieces.  The person with the double six lays their tile down first.  The next person must attempt to get a multiple of 5 by adding (or subtracting, multiplying, dividing depending on the level and skill) the far left number with the far right number.  The two middle numbers must touch.  When all the tiles are gone, the person with the most points wins.

For further (and clearer) instructions on this game, click here.

Again, this game can be suited for a wide range of skill areas and is a fun activity to get the kids awake, communicating, and practicing their math skills.


Additional Notes:
There are many other things I learned from this development session, and I have a listed a few key points below:


  • Statistically, boys are called on much more than girls in the classroom when it comes to science and math.  As a teacher, you must be aware of this and make a conscious effort to give the boys and girls an equal chance of participation.
  • Dr. Evans gave the suggestion to have students write down the moves, show their work, and jot down notes whenver they are playing any classroom game.  This will give a concrete show of their understanding and keep them involved in the learning process.
  • Many of the games and activities that Dr. Evans uses in her classroom are from a wonderful website called PUMAS.  This acronym stands for Practical Uses of Math and Science, and the resource is actually run by NASA. 

Welcome



My name is Amy and I am a new teacher in the field of Exceptional Education.

I recently received the opportunity to travel to Houston's Johnson Space Center in Texas for a week of professional development for Pre-Service Teachers.  The program specializes in training teachers on the National STEM standards and ways to incorporate STEM (Science, Technology, Engineering, and Mathematics) into the classroom.  For more information on the NASA Pre-Service Teacher Institute, visit  http://education.jsc.nasa.gov/psti/.


While at the program, I began receiving a plethura of wonderful information which I was excited to implement in my own classroom.  At this point, I knew it was important to document and share this information with fellow teachers.  On this page, you will find the information I receive throughout my week at this training in the different content areas from the various professional speakers.  I will include activities, pictures, resources, and any other information that will be useful in the classroom.

Feel free to browse through the postings, test out the activities or resources, and give feedback on the information!